GDS is the data backbone of VNGGames: we centralize data from every game studio into one platform and turn it into analytics products — Analytics Hub, Dashboard Builder / Live Artifacts, Monitoring Hub, game performance dashboards, and AI-assisted data exploration tools.
We are not hiring a ticket-writer. We run a lean model where everyone — including the PO — builds, operates, and owns what they ship. What we need is a builder-PO with an explorer's instinct: someone who goes to game studios without being sent, finds the problems worth solving, prototypes solutions with AI coding tools on real data, and hands validated proofs-of-concept to engineers to productionize. Our flagship internal product (an AI-native analytics playground on top of a Cube semantic layer) was built exactly this way.
Looking further out: by 2027 we intend to consolidate the GPP (Game Publishing Platform) tool suite into a single product for independent game studios. This role is a candidate to help drive that — so we care as much about your product instincts, technical curiosity, and data fluency as your backlog hygiene.
What you'll do:
1. Own the game-studio problem space — without waiting to be asked
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Build your own relationships with game studio teams (liveops, monetization, community, CS). You book the conversations, run the discovery, and decide what's worth prototyping. We expect you to come back from studio visits with prototypes, not just meeting notes.
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Develop a point of view on where game publishing is going — LLM agents, semantic layers, self-serve analytics, player-lifecycle automation — and pull those technologies into concrete product bets. You'll be given room to be wrong; passivity is the failure mode here, not a failed prototype.
2. Prototype with AI, transfer to engineers
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Use AI coding tools (Claude Code, Cursor, or similar) to turn ideas into working prototypes fast — clickable, on real data — before committing engineering time.
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Validate prototypes with real studio users, then hand off to our BE/FE engineers with the context they need to productionize.
3. Own the product lifecycle, end to end
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Ramp up quickly on the GDS portfolio (Analytics Hub, Dashboard Builder / Live Artifacts, Monitoring Hub, game dashboards, permission/access model) and become the go-to person for how these tools work.
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Inherit the existing roadmap and open user stories (permission-scoped homepages, dashboard accuracy status, monitoring alerts) - with a mandate to re-justify, re-prioritize, or kill items based on what you learn from users. Continuing the plan and challenging the plan are both part of the job.
Run discovery PRD- delivery: align stakeholders, write docs engineers actually use, follow through to shipped.
4. Operate what you own — and mine it for insight
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Handle day-to-day operation of your tools: permission requests, bug triage with product context, cross-team data requests. This isn't overhead - it's your highest-signal source of what to build next.
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Maintain portfolio-level knowledge for leadership reporting and clean handovers; supply devs with expected behavior and edge cases so root-causing is fast.